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·3 min read·JustInternetAI Team

Getting Started with AI Agents: A Practical Guide

Learn the fundamentals of AI agent development, from basic concepts to building your first intelligent agent that can make decisions and take actions.

AI agents are autonomous systems that perceive their environment, make decisions, and take actions to achieve specific goals. In this guide, we'll explore what makes an agent "intelligent" and walk through building your first AI agent.

What is an AI Agent?

An AI agent consists of four key components:

  1. Sensors - How the agent perceives its environment
  2. Decision Making - The logic that determines what action to take
  3. Actuators - How the agent affects its environment
  4. Goals - The objectives the agent is trying to achieve

Types of AI Agents

Simple Reflex Agents

These agents make decisions based purely on the current state:

def reflex_agent(percept):
    if percept == "obstacle_ahead":
        return "turn_left"
    elif percept == "goal_visible":
        return "move_forward"
    else:
        return "explore"

Model-Based Agents

These agents maintain an internal model of the world:

class ModelBasedAgent:
    def __init__(self):
        self.world_model = {}
        self.current_state = None

    def update_model(self, percept):
        # Update internal world model
        self.world_model[percept.location] = percept.data

    def decide_action(self):
        # Make decisions based on world model
        return self.plan_next_action(self.world_model)

Goal-Based Agents

These agents plan sequences of actions to achieve goals:

class GoalBasedAgent:
    def __init__(self, goal):
        self.goal = goal
        self.plan = []

    def search_for_plan(self, current_state):
        # Use search algorithms (A*, BFS, etc.)
        # to find sequence of actions
        return self.find_path_to_goal(current_state, self.goal)

Building Your First Agent

Let's create a simple agent for a grid world:

import random

class GridWorldAgent:
    def __init__(self, grid_size=10):
        self.position = [0, 0]
        self.grid_size = grid_size
        self.goal = [grid_size-1, grid_size-1]
        self.visited = set()

    def perceive(self, environment):
        """Get information about current state"""
        x, y = self.position
        neighbors = []

        # Check all four directions
        for dx, dy in [(0,1), (1,0), (0,-1), (-1,0)]:
            new_x, new_y = x + dx, y + dy
            if 0 <= new_x < self.grid_size and 0 <= new_y < self.grid_size:
                neighbors.append((new_x, new_y))

        return {
            'position': self.position,
            'neighbors': neighbors,
            'at_goal': self.position == self.goal
        }

    def decide(self, percept):
        """Choose next action based on percept"""
        if percept['at_goal']:
            return 'stop'

        # Simple strategy: move toward goal while avoiding visited cells
        best_move = None
        best_distance = float('inf')

        for neighbor in percept['neighbors']:
            if tuple(neighbor) not in self.visited:
                # Calculate Manhattan distance to goal
                distance = abs(neighbor[0] - self.goal[0]) + \
                          abs(neighbor[1] - self.goal[1])

                if distance < best_distance:
                    best_distance = distance
                    best_move = neighbor

        # If all neighbors visited, backtrack
        if best_move is None:
            best_move = random.choice(percept['neighbors'])

        return best_move

    def act(self, action):
        """Execute the chosen action"""
        if action != 'stop':
            self.visited.add(tuple(self.position))
            self.position = action
            return f"Moved to {self.position}"
        return "Goal reached!"

# Run the agent
agent = GridWorldAgent(grid_size=5)
environment = {}  # Simplified environment

for step in range(100):
    percept = agent.perceive(environment)
    action = agent.decide(percept)
    result = agent.act(action)

    print(f"Step {step}: {result}")

    if action == 'stop':
        break

Next Steps

Now that you understand the basics, you can:

  1. Add Learning - Implement reinforcement learning so the agent improves over time
  2. Multi-Agent Systems - Create multiple agents that cooperate or compete
  3. Complex Environments - Work with more sophisticated state spaces
  4. Real-World Applications - Apply agents to actual problems

Try AgentArena

Want to experiment with agents in interactive environments? Check out AgentArena, where you can build, test, and deploy agents through game-based challenges.


In our next post, we'll dive into reinforcement learning and how to train agents to optimize their behavior.

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